Expedition
Ten waves. Bank at wave 3, 6, or 9, or take a party of three to the Warden on wave 10.

Zone 01
Ten waves. Three checkpoints.
Expeditions
No expeditions yet
Finished runs are listed here.
Inventory
Four slots. Six tiers, from Common to Mystic. Starter weapon and armor are soulbound.
Human
Gear
Common, Uncommon, Rare, Epic, Legend, MysticSupplies
Potions and relic boxes are bought with points earned in the quarry.
Listings
Non-soulbound gear can be listed after the exchange contract is deployed. Buyer fee 2.5%. Seller fee 2.5%. Treasury fee 5%.
Party
Opens at level 10. Three Humans. Each member spends one energy. The leader runs the expedition.
Three explorers
Every member needs a Human, level 10, finished starter gear, and at least one energy. Rewards and XP are recorded for all three.
How Delveria works
These are the rules of this build.
One Human
Batch 1 contains 6,767 Humans. The mint price is 0 BNB. Your wallet pays the gas. One mint per wallet and per claimed .ai Agent ID. The Human can be transferred. The starter weapon and armor cannot.
Checkpoints
Choose wave 3, 6, or 9. A loss returns points and loot to the last checkpoint. Potions already used stay used.
Level and gear
Level cap is 25. Weapons add attack. Armor adds defense and HP. Charms add critical chance. Accessories are cosmetic. HP refills at the start of each wave. Up to 3 health potions per run.
The Warden
Wave 10 requires three Humans at level 10 or higher. A clear mints gear. If that tier is at its cap, the drop falls to a lower open tier.
Supply caps
Lifetime gear: Common 2,500,000. Uncommon 600,000. Rare 80,000. Epic 5,000. Legend 600. Mystic 300. Daily caps: Epic 150, Legend 40, Mystic 5.
This beta
Public beta on BNB Smart Chain. Connect a Binance Agent Wallet with a claimed .ai Agent ID. Mint and expeditions are open. The point store is open. The exchange contract is not deployed.